package cn.edu.tlu.mario.sprites;

import cn.edu.tlu.mario.Art;

public class Sparkle extends Sprite {
	public int life;
	public int xPicStart;

	public Sparkle(int x, int y, float xa, float ya) {
		this(x, y, xa, ya, (int) (Math.random() * 2), 0, 5);
	}

	public Sparkle(int x, int y, float xa, float ya, int xPic, int yPic, int timeSpan) {
		sheet = Art.particles;
		this.x = x;
		this.y = y;
		this.xa = xa;
		this.ya = ya;
		this.xPic = xPic;
		xPicStart = xPic;
		this.yPic = yPic;
		this.xPicO = 4;
		this.yPicO = 4;

		wPic = 8;
		hPic = 8;
		life = 10 + (int) (Math.random() * timeSpan);
	}

	public void move() {
		if (life > 10)
			xPic = 7;
		else
			xPic = xPicStart + (10 - life) * 4 / 10;

		if (life-- < 0)
			Sprite.spriteContext.removeSprite(this);

		x += xa;
		y += ya;
	}
}